v0.1.0-dev.634

Ziex

/

Build fast full-stack web apps with Zig.

JSX like syntax or just like HTML with having access to Zig's control flow. No JavaScript runtime, no garbage collection.

$ curl -fsSL https://ziex.dev/install | bash
> powershell -c "irm ziex.dev/install.ps1 | iex"

Features

Performance-focused web apps built with Zig.

It's Fast

~100x faster SSR than Next.js. Compiles to native code instead of running JavaScript.

Compile-Time Safety

Zig's type system catches bugs at compile time. No runtime surprises, no GC.

Familiar Syntax

Familiar JSX like syntax or just like HTML with having access to Zig's control flow.

Server-Side Rendering

Server-side rendering by default. Pages render on the server with zero configuration.

Static Site Generation

Static site generation by default. Pages render on the server with zero configuration.

File System Routing

Folder structure defines routes. No configs, no magic strings, just files in folders.

Client-side Rendering

Optional client-side rendering for interactive experiences when you need it.

Control Flow in Zig's Syntax

if/else, for/while, switch, standard control flow works as expected. It's just Zig.

Developer Tooling

CLI, hot reload, and editor extensions for the best DX.

Feature Examples

Short, focused snippets that show how each feature feels in practice.

Control Flow
const ControlIfProps = struct { is_admin: bool };
pub fn ControlIf(
    allocator: zx.Allocator,
    props: ControlIfProps,
) zx.Component {
    return (
        <div @allocator={allocator}>
            {if (props.is_admin) (
                <span>Admin</span>
            ) else (
                <span>Member</span>
            )}
        </div>
    );
}
pub fn ControlIfOptional(allocator: zx.Allocator) zx.Component {
    const maybe_name: ?[]const u8 = "Zig";
    return (
        <div @allocator={allocator}>
            {if (maybe_name) |name| (<span>{name}</span>)}
        </div>
    );
}
pub fn ControlIfError(allocator: zx.Allocator) zx.Component {
    const parsed =
        std.fmt.parseInt(u32, "42", 10);

    return (
        <div @allocator={allocator}>
            {if (parsed) |value| (
                <span>{value}</span>
            ) else |err| (
                <span>{err}</span>
            )}
        </div>
    );
}
pub fn ControlWhile(allocator: zx.Allocator) zx.Component {
    var i: usize = 0;
    return (
        <ul @allocator={allocator}>
            {while (i < 3) : (i += 1) (<li>Item {i + 1}</li>)}
        </ul>
    );
}
pub fn ControlWhileOptional(allocator: zx.Allocator) zx.Component {
    var maybe: ?u32 = 1;
    return (
        <ul @allocator={allocator}>
            {while (maybe) |value| : (maybe = if (value < 3) value + 1 else null) (
                <li>{value}</li>
            )}
        </ul>
    );
}
pub fn ControlWhileError(allocator: zx.Allocator) zx.Component {
    return (
        <div @allocator={allocator}>
            {while (std.fmt.parseInt(u32, "42", 10)) |value| (
                <span>{value}</span>
            ) else |err| (
                <span>{err}</span>
            )}
        </div>
    );
}
Caching
pub fn CacheComponent(alloc: zx.Allocator) zx.Component {
    return (<Expensive @allocator={alloc} @caching="10s" />);
}

fn Expensive(allocator: zx.Allocator) zx.Component {
    std.Thread.sleep(std.time.ns_per_s * 3);
    return (<div @allocator={allocator}></div>);
}
pub fn Page(
    ctx: zx.PageContext,
) zx.Component {
    std.Thread.sleep(std.time.ns_per_s * 3);
    return (
        <div @allocator={ctx.arena}>
            <h1>Expensive Page</h1>
            <p>I take too long to load.</p>
        </div>
    );
}

pub const options = zx.PageOptions{
    .caching = .{ .seconds = 300 },
};
File System Routing
pub fn Page(
    ctx: zx.PageContext,
) zx.Component {
    return (
        <div @allocator={ctx.arena}>
            <h1>Home</h1>
        </div>
    );
}
pub fn Layout(
    ctx: zx.LayoutContext,
    children: zx.Component,
) zx.Component {
    return (
        <html @allocator={ctx.arena}>
            <body>
                {children}
            </body>
        </html>
    );
}
Components
const ButtonProps = struct { label: []const u8 };
pub fn Button(
    ctx: *zx.ComponentCtx(ButtonProps),
) zx.Component {
    return (
        <button @allocator={ctx.allocator}>
            {ctx.props.label}
        </button>
    );
}
pub fn Fragment(
    allocator: zx.Allocator,
) zx.Component {
    return (
        <fragment @allocator={allocator}>
            <span>One</span>
            <>
                <p>Two</p><p>Three</p>
            </>
        </fragment>
    );
}
pub fn SpreadProps(
    allocator: zx.Allocator,
) zx.Component {
    const attrs =
        .{ .class = "btn", .id = "cta" };
    const class = "primary";
    return (
        <section @allocator={allocator}>
            <button {..attrs}>Spreading</button>
            <button {class}>Shorthand</button>
        </section>
    );
}
pub fn DynamicAttr(
    allocator: zx.Allocator,
) zx.Component {
    const is_active = true;
    const class = if (is_active) "active" else "idle";
    const color = if (is_active) "green" else "red";
    return (
        <section @allocator={allocator}>
            <button class={class}>Go</button>
            <button style=`color: {color};`>
                Template String
            </button>
        </section>
    );
}
Dynamic Path
pages/[id]/page.zx
pub fn Page(ctx: zx.PageContext) zx.Component {
    const id = ctx.request.getParam("id");
    return (
        <section @allocator={ctx.arena}>
            <h1>User {id}</h1>
        </section>
    );
}
API Route
route.zig
pub fn PUT(ctx: zx.RouteContext) !void {
    try ctx.response.json(.{ .status = "ok" });
}

pub fn POST(ctx: zx.RouteContext) !void {
    const Data = struct { id: u32 };
    const data =
        try ctx.request.json(Data, .{});

    try ctx.response.json(.{
        .id = data.?.id,
        .created = true,
    });
}
WebSocket
routes/ws/route.zig
pub fn GET(ctx: zx.RouteContext) !void {
    try ctx.socket.upgrade({});
}

pub fn Socket(ctx: zx.SocketContext) !void {
    try ctx.socket.write(
        try ctx.fmt("{s}", .{ctx.message}),
    );
}

pub fn SocketOpen(ctx: zx.SocketOpenContext) !void {
    try ctx.socket.write("Opened!");
}

Familiar Syntax

Familiar JSX like syntax or just like HTML with having access to Zig's control flow.

example.zx
pub fn QuickExample(allocator: zx.Allocator) zx.Component {
    const is_loading = true;
    const chars = "Hello, ZX Dev!";
    var i: usize = 0;
    return (
        <main @allocator={allocator}>
            <section>
                {if (is_loading) (<h1>Loading...</h1>) else (<h1>Loaded</h1>)}
            </section>

            <section>
                {for (chars) |char| (<span>{char}</span>)}
            </section>

            <section>
                {for (users) |user| (
                    <Profile name={user.name} age={user.age} role={user.role} />
                )}
            </section>

            <section>
                {while (i < 10) : (i += 1) (<p>{i}</p>)}
            </section>
        </main>
    );
}

fn Profile(allocator: zx.Allocator, user: User) zx.Component {
    return (
        <div @allocator={allocator}>
            <h1>{user.name}</h1>
            <p>{user.age}</p>
            {switch (user.role) {
                .admin => (<p>Admin</p>),
                .member => (<p>Member</p>),
            }}
        </div>
    );
}

const UserRole = enum { admin, member };
const User = struct { name: []const u8, age: u32, role: UserRole };

const users = [_]User{
    .{ .name = "John", .age = 20, .role = .admin },
    .{ .name = "Jane", .age = 21, .role = .member },
};

const zx = @import("zx");